three.js r73 Google Chrome 46.0.2490.86 m |
■three.jsでカリング [ サンプルページの表示 ] | Prev Top Next | |
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今回はカリングです。マテリアルで設定します。setFaceCulling()というメソッドもありますが、結局マテリアルの設定値で上書きされるようです。
例によってTypeScript使ってますので PlayGround サイトでJavaScriptにコンパイルしてください。
class myThree { private renderer = null; private camera = null; private mesh = []; private scene = null; private rotation = new THREE.Vector3( 0, 0, 0 ); private _width: number = 600; private _height: number = 400; public get width(){ return this._width } public set width( value:number ) { this.dispose(); this._width = value; mythree.changeScene( document.getElementById( "CullFace" ).selectedIndex ); } public get height(){ return this._height } public set height( value:number ) { this.dispose(); this._height = value; mythree.changeScene( document.getElementById( "CullFace" ).selectedIndex ); } // レンダラ―作成 private createRenderer() { var renderer = new THREE.WebGLRenderer(); renderer.setSize( this.width, this.height ); renderer.setClearColor(0xf0f0ff); return renderer; } // カメラ作成 private createCamera() { const fov:number = 60; const aspect:number = this.width / this.height; const znear:number = 1.0; const zfar:number = 1000.0; var camera = new THREE.PerspectiveCamera( fov, aspect, znear, zfar ); // カメラ視点 camera.position.set( 0.0, 0.0, 50.0 ); // カメラの注視点 camera.lookAt( new THREE.Vector3( 0, 0, 0 ) ); return camera; } // テクスチャー作成 private createTexture( path: string ) { var loader = new THREE.TextureLoader(); var texture = loader.load( path ); // テクスチャーフィルター texture.minFilter = THREE.LinearMipMapLinearFilter; texture.magFilter = THREE.LinearMipMapLinearFilter; // 異方性フィルタリング texture.anisotropy = 16; return texture; } // シーン作成 private createScene() { var scene = new THREE.Scene(); return scene; } // メッシュ作成 private createMesh( tex: string, cullFace: number ) { var texture = this.createTexture( tex ); var geometry = new THREE.PlaneGeometry(30, 30, 0); var material = new THREE.MeshBasicMaterial({ color: 0xffffff, map: texture, side: cullFace }); return new THREE.Mesh(geometry, material); } // シーン変更 public changeScene( cullFace: number ) { if( this.renderer == null ) { this.renderer = this.createRenderer(); document.body.appendChild( this.renderer.domElement ); } if( this.camera == null ) { this.camera = this.createCamera(); } this.scene = this.createScene(); this.scene.add( ( this.mesh[0] = this.createMesh('Contents/Texture.png', cullFace) ) ); this.rotation = new THREE.Vector3( 0, 0, 0 ); } // メッシュのアニメーション public animationMesh() { if( this.mesh[0] != null ) { this.mesh[0].position.set( 0, 0, -5 ); this.rotation.y += 0.01; this.mesh[0].rotation.set( this.rotation.x, this.rotation.y, this.rotation.z ); } } // レンダリング public render() { if( this.renderer != null ) { this.renderer.render( this.scene, this.camera ); } } public dispose() { if( this.renderer != null ) { var element = document.getElementsByTagName("canvas"); if( element.length == 1 ) { document.body.removeChild(element[0]); } this.renderer.dispose(); this.renderer = null; } this.camera = null; } } class FPS { private dispFrame: number = 0; private frame: number = 0; private timer: Date = new Date(); public getFPS() { var now = new Date(); // 1秒経過してない if( now.getTime() - this.timer.getTime() < 1000 ) { this.frame++; } else { this.timer = now; this.dispFrame = this.frame; this.frame = 0; } return this.dispFrame; } } var mythree = new myThree(); var fps = new FPS(); // シーンの初期化 function initialize() { if( mythree != null ) { mythree.changeScene( document.getElementById( "CullFace" ).selectedIndex ); } } // メインループ function main() { ( function renderLoop () { requestAnimationFrame( renderLoop ); mythree.animationMesh(); mythree.render(); // FPS表示 var frame = fps.getFPS(); $("div.fps").html( "FPS:" + frame ); } )(); }